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Ogre::CompositorInstance::TargetOperation Class Reference

Operation setup for a RenderTarget (collected). More...

#include <OgreCompositorInstance.h>

List of all members.

Public Types

typedef std::bitset< RENDER_QUEUE_COUNTRenderQueueBitSet
 A set of render queues to either include or exclude certain render queues.

Public Member Functions

 TargetOperation ()
 TargetOperation (RenderTarget *target)

Public Attributes

RenderTargettarget
 Target.
int currentQueueGroupID
 Current group ID.
RenderSystemOpPairs renderSystemOperations
 RenderSystem operations to queue into the scene manager, by uint8.
uint32 visibilityMask
 Scene visibility mask If this is 0, the scene is not rendered at all.
float lodBias
 LOD offset.
RenderQueueBitSet renderQueues
 Which renderqueues to render from scene.
bool onlyInitial
bool hasBeenRendered
 "Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
bool findVisibleObjects
 Whether this op needs to find visible scene objects or not.
String materialScheme
 Which material scheme this op will use.


Detailed Description

Operation setup for a RenderTarget (collected).

Definition at line 92 of file OgreCompositorInstance.h.


Member Typedef Documentation

typedef std::bitset<RENDER_QUEUE_COUNT> Ogre::CompositorInstance::TargetOperation::RenderQueueBitSet
 

A set of render queues to either include or exclude certain render queues.

Definition at line 124 of file OgreCompositorInstance.h.


Constructor & Destructor Documentation

Ogre::CompositorInstance::TargetOperation::TargetOperation  ) 
 

Definition at line 95 of file OgreCompositorInstance.h.

Ogre::CompositorInstance::TargetOperation::TargetOperation RenderTarget target  ) 
 

Definition at line 98 of file OgreCompositorInstance.h.


Member Data Documentation

int Ogre::CompositorInstance::TargetOperation::currentQueueGroupID
 

Current group ID.

Definition at line 108 of file OgreCompositorInstance.h.

bool Ogre::CompositorInstance::TargetOperation::findVisibleObjects
 

Whether this op needs to find visible scene objects or not.

Definition at line 138 of file OgreCompositorInstance.h.

bool Ogre::CompositorInstance::TargetOperation::hasBeenRendered
 

"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.

Definition at line 135 of file OgreCompositorInstance.h.

float Ogre::CompositorInstance::TargetOperation::lodBias
 

LOD offset.

This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail

Definition at line 120 of file OgreCompositorInstance.h.

String Ogre::CompositorInstance::TargetOperation::materialScheme
 

Which material scheme this op will use.

Definition at line 140 of file OgreCompositorInstance.h.

bool Ogre::CompositorInstance::TargetOperation::onlyInitial
 

See also:
CompositionTargetPass::mOnlyInitial

Definition at line 131 of file OgreCompositorInstance.h.

RenderQueueBitSet Ogre::CompositorInstance::TargetOperation::renderQueues
 

Which renderqueues to render from scene.

Definition at line 127 of file OgreCompositorInstance.h.

RenderSystemOpPairs Ogre::CompositorInstance::TargetOperation::renderSystemOperations
 

RenderSystem operations to queue into the scene manager, by uint8.

Definition at line 112 of file OgreCompositorInstance.h.

RenderTarget* Ogre::CompositorInstance::TargetOperation::target
 

Target.

Definition at line 105 of file OgreCompositorInstance.h.

uint32 Ogre::CompositorInstance::TargetOperation::visibilityMask
 

Scene visibility mask If this is 0, the scene is not rendered at all.

Definition at line 116 of file OgreCompositorInstance.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 8 15:20:32 2007